Forays of an Incursion noob

One of the things I’ve been keen to try out since resubscribing to EVE is Incursions. They were actually released just prior to when I last stopped playing, but at that time all I knew was that they required a fleet and since I wasn’t in a corp, that was pretty much un-doable. Well, I did try to solo one in my Rattlesnake. Now that I think about it, I shudder from what could have happened. I had no idea what kind of site it was, I just warped in and deployed sentries. I don’t know whether I should be proud of the fact that I did manage to kill a couple of Sansha (don’t remember if they were frigates). I do know that I was scrammed and getting pounded when for some reason they switched scrams to my Garde II’s, allowing me to GTFO out of there and save my Rattlesnake. Die bravely, young Garde II’s, I will always remember you.

Nowadays though, there are quite a few public fleets being formed for Incursions and even some specialized chat channels such as The Valhalla Project that are dedicated to running incursion sites. There is a lot of published information about the spawns in each site and how to run them as easily as possible, as well as recommended fits for all types of ships.

The corp I’ve joined has a few members who regularly run Incursions with the TVP folks, but not enough people to regularly run an all-corp Incursion operation, which was a bit of a disappointment. I really like the atmosphere and core values of this corp, and despite all the good said about the people who run TVP the chat channel still sound mostly like its inhabited by 12 year olds, or even worse, American 20 year old undergraduate jocks. So I’m still very reluctant to run anything with them since it’s not like I’m hard up for ISK, I mostly want to just try them out for fun and I’m not interested in the WoW heroic PUG experience in EVE.

So I was pretty happy when our corp announced an Incursion op a couple of weeks ago. It was pretty late by my standards, but I could afford to stay up late once in a while since our son sleeps much better at night now. I have to admit that one of the reasons why I wanted to run Incursions was that I wanted to fly a new shiny ship, a Nightmare that I bought on a whim a while ago. For some reason, I’ve always been intrigued by the Nightmare. It’s not even that I particularly like the look of it, its so weird and spiky. But back when I was looking at the Machariel, I was debating between buying that or a Nightmare since I had zero skills in either lasers or projectiles so I could go either way. In the end it seemed like I could get a better PVE fit with the Machariel, and I was always worried about the incredible amount of capacitor that lasers drain, not to mention they only do EM and Thermal damage.

In any case, since I had the ISK I went ahead and bought the Nightmare anyway, mentally justifying it as my Incursion ship. I could have used my Machariel, but then I would have to refit the 3x CCC rigs on it for shield extenders and resists, which would hurt it’s missioning capabilities. It would still be doable, but I think it’s fairly apparent that I was just looking for an excuse to buy a Nightmare :P I decided on 2 fits for my Nightmare, mostly just following the recommendations for Sniper and DPS fits here.

Sniper

Pulse

I went with the Pulse fit for that first op, since the FC said most of the targets would be close in. Overall the op went pretty well, although I admit that initially I was a bit disappointed in the performance of the Nightmare. I was expecting to be vaping Sansha ships left and right since I was doing EM/Thermal damage, but apparently Incursion NPCs are omni-tanked and just tough little bastards. Also, the range of the faction pulses was a bit of a problem with optimal+falloff of 29 km. I’ve since realised that T2 pulses are really necessary for laser battleships, rather than a simple DPS increase that most other T2 weapons provide. I still have to train Large Energy Turret V for 16 days though, so that’s not happening anytime soon. On the other hand, faction crystals seem to take very little damage and so there is really no reason at all not to use them as the cost is insignificant compared to the amount of Scourge Fury heavy missiles that the Tengu devours.

I tried out the Sniper fit on another corp Incursion op that went on a couple of days ago, since it was an OTA site and the FC said we had to be able to hit out to 50km. This didn’t go so well as it turned out that only one NPC orbited at 50-60 km, and with the Inferno changes to Incursions the old tactic of blitzing this one NPC didn’t work anymore as it was constantly being repaired unless the Override Transfer Array is hacked. The other NPCs all swarmed in at about 10km and made my Tachyons useless. After that first site I reshipped using an Orca SMA back to my pulse fit, especially since we seemed to need extra webbing and my faction web could reach a bit further than the standard 10km. I switched to faction Ultraviolet crystals if I needed to hit further out, but most of the time Multifrequency was good enough.

So overall it was pretty fun and I’m finding the Nightmare pretty fun, if a bit slow after flying the Machariel. I even tried it out in a couple of level 4 missions just for the heck of it despite having non-optimal rigs.

With the tachyons, it really vaporizes Blood Raiders shockingly fast. As expected cap was a problem whenever I had to run the shield booster but running the cap booster solves that. I filled my entire cargo hold with 200 and 400 charges that I had picked up through salvaging, which was fine since I come back with a Noctis to loot anyway. Maybe cap will be less of an issue once I finally train T2 pulses.

My overall feelings about Incursions are mixed though. I love flying with my corpmates in a group op, but the Incursion content itself is kinda meh. Ripard Teg has said in one of his posts that he thinks Incursions are the hardest PVE content EVE has to offer, but I agree wholeheartedly with one of the commenters in this post. I haven’t flown a logistics ship in EVE yet (next thing on the skill plan after T2 lasers) so I can’t really speak from experience but from the sites I’ve done, Incursions don’t seem hard at all. In fact, like most combat in EVE, most of the work is done before you even start targeting the enemy. You just need a proper ship that is fit for buffer and resists (can even be a T1 battleship), an overview setup to display Incursion NPCs and tagged targets, and the ability to target and shoot what you are told to (this last could be a stretch for some people though). If you’ve raid healed in WoW, the “complicated” fights in Incursions are a total joke. There is very little you can do to DPS faster or heal better once in the site since there are no rotations or avoiding damage, just orbit and turn on mods (maybe overheat).

The other thing is that I feel Incursion rewards are way out of line for the almost nonexistent difficulty. 80-100 million ISK an hour absolutely dwarfs any other activity in game, with the possible exception of trading. Just look at the ridiculous number of Machariels, Nightmares and Vindicators floating around any Incursion constellation. These ships are becoming more common than certain unloved T1 ships. There are some players in our corp that have the economic sense of a concussed duckling yet have billions of ISK from running Incursions. It has been noted that nerfing Incursion income will simply make some players stop playing, which tells me that these players have been completely spoilt by the easy ISK that comes from these sites.

I don’t even know why this rubs me the wrong way, as I would normally never say no to easy ISK. I don’t even know if the inflation in the EVE economy is caused by the ISK faucet from Incursions. But somehow something seems wrong with the notion that a pilot who knows absolutely nothing can just fit his ship according to an Incursion guide and tag along with a fleet earning more than a billion ISK a day just following simple instructions like “shoot tags 0-9 followed by A-Z, don’t shoot J”.

Oh noes war-decced

Found this rather amusing. I received this mail on my Jita trader character.

Shiver me timbers! My wife was pretty surprised that people would think of something like this to make money in EVE. As always, never underestimate the creativity of people when it comes to ways of screwing other people over.

They probably thought my corp looked small and vulnerable, since it only has 2 characters in it. Unfortunately, those 2 characters never ever undock, so… Unless they plan to hold another Burn Jita event that quite literally manages to make Jita 4-4 explode, good luck camping the gates waiting for me. I’m trying to think of some way to goad this guy so that he keeps this war-dec active and waste more of his ISK.

Would anyone actually pay such a stupid ransom???

Mining can be a whale of a time

So I mentioned that I would say more about the Orca and why I love it so much.

There are a lot of ships in EVE, but I would have to say that not all of them are game changers. What I mean by that is that they don’t really allow you to do anything that you wouldn’t be able to do otherwise. For example, a Raven Navy Issue isn’t all that different from a generic Raven, it just does better damage. Similarly, a Hulk isn’t really fundamentally different from a Retriever. It mines more, has a bigger cargohold, and has a better tank but fundamentally you’d still be doing the same thing, just not as efficiently.

The Orca, however, opens up a world of possibilities. It simply provides an insane amount of convenience, especially if you have 2 accounts. It can carry quite a fair amount of stuff, with a total of 90,000 m3 of cargo space (2 cargohold expanders and cargo rigs), 40,000 in the Corporate Hangar Array (CHA), a 50,000 m3 ore hold and a Ship Maintenance Array (SMA) that can carry 400,000 m3 of assembled ships. It aligns and warps decently fast, especially compared to a freighter which is the only other ship that can rival this cargo capacity. You can fit a 100mn afterburner to the Orca and use the align-and-pulse trick to get into warp much faster. Just for comparison, I managed to fly my Orca from Amarr to Jita and back (22 jumps) before my Obelisk was even 2/3 of the way from Amarr to Jita. So it’s actually a better option than a freighter if you are not moving massive amounts of minerals, or have a lot of small assembled ships to move. The SMA can only hold up to battlecruiser sized ships, or 2 Hulks.

The real key to the Orca is the SMA and CHA. Both of these holds can be accessed from space. This is a very unique ability that no other ship in high sec can provide. For one thing, it has actually made mining – gasp – fun!

I used to be very dismissive of mining, primarily because it was mind-numbingly boring and made pathetic ISK. On nights when I didn’t have much time for missions I would sometimes just fit some mining lasers on my battleships and go out and mine some pyroxeres. But the yield was so low and I would be perpetually warping back to the station to dump the pittance I could hold in my cargo hold. I never used a jet-can since that would just make me vulnerable to can-flippers.

But with the Orca, I have a giant mobile jet-can that provides nice mining boosts and I can dump the ore directly into the CHA. It has a decent tank with just 2 large shield extenders and 2 invulnerability fields, so I can just use it to tank all the belt rats and use mining drones in piece without fear of them getting popped. Even better, I can even hide inside the giant jet-can using the SMA if I suspect that someone wants to gank my Hulk. Just keep a cruiser or frigate inside and swap into it instantly if a gank ship warps into the belt. The Orca is immune to all but the most determined gank since it has more than 100,000 EHP with just the shield tank and 177,000 EHP if a Damage Control II is added. It would take more than 10 Tornados to gank it, which is more than the cost of the Orca.

So I’ve actually come to find mining pretty relaxing and fun, since I can just park the Orca next to my mining ship which is positioned close to several asteroids and mine semi-afk, just occasionally dumping the ore into the CHA and moving it into the ore or cargo hold when it gets near full. The recent spike in mineral prices also makes it much more worthwhile, I can easily mine 25 million ISK worth of minerals in about an hour. The Orca boosts are also pretty significant, I definitely notice when I forget to turn them on (and my boost skills aren’t even all at level 4).

Lastly, the Orca also opens up the possibility of having a small-scale mobile base. For example, I’ve always been planning to do some exploration just for fun, but it was always so tedious to move anywhere further than a few jumps from my home base since I’d need to move a probing ship, a combat ship, and maybe a salvage ship. Now with the Orca I can just pack it all inside and bring them all along with me. I can even warp the Orca into the site with me and refit from the SMA on the spot! No more agonizing about whether to fit a codebreaker or analyzer module.

Once you go Orca, you wonder how you ever got along without it…

Shiny Ship Review

So a lot has changed in EVE since I took a break. When I lasted posted, I was using a Rattlesnake with a dual-boxed Raven to do missions. The Rattlesnake was a really big step up from my Dominix, and had a really awesome passive tank. However, I was finding that the DPS of this combination was still a bit lowish and missions were still taking a bit long. So with all those months of skill training, I found that I had many options to upgrade and as always flying new shinies is fun. So this post will just go through some of the new ships I’ve gotten since then, and some of my comments on them.

    Tengu

I actually had a Tengu for a long while, and splurged a bit on the fittings. However, I apparently had too much ISK and not enough brain because the way I fitted it turned out to be kind of a fail, and I never actually flew it in combat because I was disappointed with the EFT stats. I used 6 faction launchers and 2 Pithi B-type small shield boosters, which netted me a dps of about 515 and 389 omni-tank. This didn’t really seem like that much of an upgrade over a regular T2 Drake, which kinda bummed me out.

However, 1 year later I am apparently older and wiser, and after I took it out of mothballs I decided to refit from scratch. Since I now had T2 heavy missiles available, I realised that the dps using T2 Scourge Fury was much much more than using faction launchers and T1 ammo, and bumped it up to a much more respectable 700. Also, I also failed to realise that the Tengu primarily speed tanks and has insane resists (except for EM). It zips around at 600+ m/s and tanks like a ninja. Turreted NPC ships have no chance in hell of hitting it (quite amusing to see 30+ enemy ships trying madly to hit and whiffing all over the place), cruise missiles hit for 10 damage and torpedoes for 5. Since the speed and sig tank is so good, this freed up 1 mid slot to allow me to mount a target painter and switched out the rigs to 2x rigor 1x ccc.

So right now this is my dual-box ship of choice, cap-stable with everything running and 2-shots elite frigates from 0-100 km. I just set it to orbit my main ship and shoot something tough until its dead. Since there are no drones that’s one less thing to worry about. Only down-side is that it can only target 5 ships which can be a bit of a pain, but nothing major. And it chews through Scourge heavy missiles like popcorn :P

    Golem

So in a previous post I decided to set Yannie down on the long path to a Golem as the next upgrade from her Raven, instead of going for a Raven Navy Issue. Well, more than 151 days passed and she became a fully fledged Golem pilot with T2 torps. I’ve been using it for quite a while since then, and my impressions are mixed.

Firstly, I’ve never liked the look of the Raven which looks to me like a giant gray space tick. Being a giant golden space tick isn’t much better, so -1 on the looks department already. But I digress… The following is the fit I’m using on my Golem:

The DPS is face-meltingly good at 1013 dps at 40 km with T1 torps and 926 dps at 60 km range with T2 Javelins. However, it can mostly only engage battleships and cruisers and has to rely on drones for the frigates. The long cycle time of the target painters makes target switching a bit of a hassle, as well as the short range of the torps. I tried to switch between Javelins and T1 torps when they got close in to get more DPS and save on my supply of Javelins, but that also contributed to the hassle as some enemy ships would dance around the 40km range. The fit is cap stable with afterburner and no shield booster, so the speed isn’t too bad but still takes a bit of time to close to 60km in some missions. Plus the launchers only hold 20 torpedoes each, meaning it has to reload very often. CCP really needs to make weapons continue firing on the same target after reload…

And lastly, my opinion is that the introduction of the Noctis has made the defining Marauder bonus obsolete. Back when we salvaged with destroyers or a Hurricane, having a 40 km tractor range and a big cargo hold to salvage as you go sounded like a great bonus. However, with only 3 utility highs that means I would normally mount 2 tractors and 1 salvager and thus the wrecks would build up since I can kill much faster than I can salvage. With the Noctis now, I can just stomp through missions and come back to vacuum up all the wrecks from 60km out in 5 minutes flat. So theres not point to salvaging as you go with the Golem, since it just adds even more hassle and things to keep track of.

So overall, Golem was kinda meh. Great dps against battleships and a very respectable tank. However, the downside is that it takes a lot of micromanagement to fly properly. I would guess that it’s a great ship to blitz missions in if you are a good pilot and know the missions well, but for an average pilot like me I found that the Tengu is more “fire-and-forget” since it can apply its DPS to targets out to 100km, so even if the DPS is lower it can shoot more often and at more targets.

    Machariel

So as I was training up Minmatar skills in my half-baked plan to get into PVP, I realised that I wasn’t that far off from large projectile weapons. And then I stumbled onto the Machariel design… And. It. Is. Awesome.

The Machariel, in my opinion, is probably the ultimate missioning ship. It also has a pretty ultimate price tag, going at about 1.3 billion for the hull alone now. When I got mine, it was 800 million and was by far the most expensive purchase I had ever made. The good news is that it’s pretty awesome even with T1 weapons and T2 fittings. This is the fit I’m using now:

It has a stupendous top speed of 540 m/s for a battleship. To put it in perspective, most battleships only go 300+ with an afterburner. Since projectiles don’t use cap, it is easily cap stable with the afterburner running and with the heavy nos on a target it can run the booster for a mind boggling 17 mins. To be frank the speed tank alone is often enough to tank whole missions with only a few reps from the booster. It shoots out to 66 km for 960 dps with my skills (1041 for all level V), and has fairly selectable damage types with Phased Plasma for thermal, Fusion for explosive and EMP for EM. The only thing lacking is kinetic, but most NPC factions that are weak against kinetic have thermal as their second vulnerability. You could use Titanium Sabot for kinetic, but you lose way more in raw damage than the bonus from the kinetic damage.

The tracking is good enough that any frigate that spawns more than 30 km away gets instant-popped. Cruisers die in 3 volleys at the most. Battleships lose chunks of HP like chocolate bunnies being attacked by fat kids. The rate of fire is incredible and yet with 120 rounds per autocannon you don’t have to reload all the time. The drone bay is pretty respectable and you could probably use the bandwidth for 4 sentries if you wanted, but frankly the only thing the Machariel has problems with are close orbiting frigates.

    Orca

After finishing my Golem training on Yannie, I was initially kind of lost in terms of a direction to train her in. She picked up Caldari Cruiser V and Leadership V out of some half-baked idea of perhaps using a Command Ship sometime in the future. Then I thought about an Orca… and why not? Noork was my freighter pilot, but it would be good to let Yannie have some means of transporting stuff around too. I had no intention of using it to mine, but it would serve pretty well as a sort of medium sized mobile base since the freighter was so godawful slow.

In fact, the Orca is one of my favourite ships now, which is a strange thing to say for a big fat industrial. I bought it when it was 600 million, and now its going for about 750 million, but in terms of convenience its a real life-saver. I’ll probably post more about the Orca in the next few days.

    Nightmare

Whew. This post is getting really long. And lastly is my latest new shiny, the Nightmare. I bought this ship to try out Incursions with, since my Machariel wasn’t rigged properly. I had also been meaning to try out Amarr ships since I could already use missiles, drones and projectiles (no interest in shitty Gallente hybrids). Yeah, so it was just an excuse to fly a shiny new ship. Not much to say about the Nightmare since I’ve only used it for a few Vanguard sites so far, but Amarr battleships seem to really need T2 pulse lasers. It does insane DPS, about 900 out to 69 km with meta 4 Tachyon beam lasers, but it also sucks cap like crazy. My Incursion fit is different of course, I’m mostly just following what is posted on this excellent Incursion site. Only difference is I’m using faction mega pulse lasers until I get T2, which is a fairly long way away.

Shooting myself in the foot

Doh. Sometimes you do things that really make you wonder if you forgot to turn on the brain in the morning.

Well at least I hope it’s not just me.

I just got podded for the first time since playing EVE. Lost a full set of +4 implants, plus another set of missile skill hardwiring implants that I put in for missioning a while back that cost about 320 million ISK.

Did I get ganked by an evil army of ninja salvagers in my awesome Rattlesnake? Unfortunately it’s not as dramatic as that…

It all started due to my new hobby of ship collecting. I am currently building up a collection of all T1 combat ships, from frigates all the way up to battleships. I’ve already got a fair number of them, but I’ll elaborate more in a future post.

Anyway I was looking through the list of frigates when I remembered, “Hey, I’ve got a bunch of old Gallente ships back in Couster from doing the tutorials! Might as well haul them back to add to the collection instead of buying new hulls!” Plus I get to tidy up my assets tab, I’m a neat freak like that. Couster was 11 jumps away, which was why I had left them there instead of flying them with me way back when I moved over to Caldari space.

Each hull took about 2,500 m3 worth of space though, so I needed a big hauler. Fortunately as part of training up for my freighter, I had trained Gallente Industrial V so my Iteron V had a whopping 25,000 m3 cargohold with full cargo expanders (without cargohold rigs). Plenty of space… Hopped in, fitted 3 medium shield extenders, an invulnerability field and a medium shield booster just because they happened to be lying around.

And then I made the fateful mistake of all newbie pilots… autopilot. I figured I’d be pretty safe anyway since most pilots would scan their targets before suicide ganking, amirite??? I mean why gank an empty industrial just for kicks… plus I had some sort of tank right? So off I go, slowly trucking along, while I went downstairs for some breakfast and to play with my kid.

Came back and found myself in a station… looking at an Ibis. “Hmm, that’s weird, could have sworn I didn’t dock….” Then saw that I was in Jita…. wtf. Sinking feeling… damn I was podded!

At first I couldn’t believe that anybody would have bothered suicide ganking an empty Iteron V… until I remembered a tiny little detail. Like joining the Caldari Militia. Which made me enemies to the Gallente, and attackable by the Gallente Navy in Gallente high-security space…. such as Couster.

Geez. Those frenchies must have wondered wtf this Caldari noob was smoking, jumping into their turf in a little Iteron V and idling at the jump gate. NPCs don’t pod players though, so some Gallente pilot must have come across my pod spinning in space and gleefully crushed it. Blaaaaaargh.

So, just to pick up a bunch of ships worth less than 1 million in total, I jumped 11 systems to get my Iteron V destroyed (worth more than all the other ships combined), then lost half-a-billion ISK worth of implants. Sigh yai yai. I’ve replaced the +4 implants, but will probably wait until I’m really going missioning before replacing the skill hardwiring implants. In case I pull another dumb one…

Charging off to war

The past weekend I finally bit the bullet in EVE and dipped my toes into the kiddy pool of PvP. I quit my corp (after having to wait 24 hours to remove roles, doh) and joined up with the Caldari State in faction warfare. Whee, I’m now part of the Blob!

I was originally a bit hesitant to do so for fear of getting ganked while flying around in Caldari space. Only recently did I realise that this wasn’t very likely because any war targets would aggro the Caldari Navy the moment they jumped into Caldari high security space. While the Caldari Navy is probably only good at chasing donuts, the extra inconvenience means those dirty Gallente frenchies and Minmatar rebels need to keep moving and are unlikely to muster a large enough force to just sit around waiting to gank my Obelisk.

First up I had a lot of preparation to do. I already had my Iteron V filled with 8 Rabid Rifter packages ready to go in Jita. However, I’m not sure how much pod-death actually happens in low-sec during faction warfare, so I didn’t want to risk my +4 implants and costly missile implants which would be useless in a Rifter. So the plan was to pick up some other gunnery-related skill hardwiring implants and clone jump back to my old clone with +3s and use that as a PvP clone. I bought implants for 3% small projectile damage, 3% tracking, 3% capacitor recharge and afterburner speed boost. Only got cheaper ones since I wasn’t sure how long they would last, altogether the cost was less than 50 million ISK. After piloting the Iteron over to Sobaseki where my old clone was, took a while to actually do the clone jump due to all the session timers. “You can’t clone jump in your ship… oh you can’t leave your ship yet cos you just docked. Ok now you’re in your pod, but you have to wait a while before you can jump.” Finally it was done, and feeling slightly stupider with inferior implants I started the trip out to Nourvukaiken, 1 jump out from low-sec.

Of course that -1 to intelligence showed its effects pretty quickly since I forgot to start training again after pausing to make the clone jump, but fortunately I only lost 20 minutes of training time before noticing.

Finally, arrived at Nourvukaiken and parked myself at a friendly Caldari Navy Assembly station. Time to unload and assemble my first ever Rifter.

Looking good. My gunnery skills are pretty up to snuff now after that long period of training, with every skill at 4. The Incursion change to rockets would also prove handy since my Rifter packed a rocket launcher rather than a nos or neut. Time to boldly go forth and meet flaming death.

First time ever jumping into low-sec. My target system was Tama, which was on the list of most dangerous systems according to my faction warfare overview. I had no safe spots ready either…. but it turned out there was no one on the other side of the gate.

Checking d-scan I noted there were a buttload of POS towers up. And a small bunker up for grabs! I knew there was something about capturing bunkers or plexes, so I figured that was a good place for some action.

Warped in and saw lots of NPC frigates around, with a group of 3 around a capture point with a timer on it. No enemy pilots though. Decided to try out the Rifter in combat against the NPCs, wow it’s fast. Pretty high dps also and easily shredded them all. After waiting 5 minutes for the bunker to be captured, still hadn’t found any enemy pilots. There was a Dramiel on d-scan somewhere, but I wasn’t eager to try taking that on. Also a couple of industrials, but they seemed to be parked at a tower since it was unlikely that there would be someone just sitting around waiting to be shot. One of them was an Badger Mk II called Pinata, so could be bait as well.

I also realised that I’m really bad at using the d-scan to find anything. I saw another Rifter and tried to narrow it down, but the best I could do was decide that it was in the vicinity of Tama VIII. Unfortunately Tama VIII has 7 moons, and I never did manage to find that Rifter.

Finally I was running out of time, and decided to take a peek at another site, some abandoned Caldari outpost. This one had cruisers and destroyers in it, and was pretty tough. I was taking huge amounts of damage and only managed to kill 2 destroyers before having to warp out in half armor, ouch. I made my way back to Nourvukaiken and that was the end of my first ever PvP foray, ironically without any actual PvP.

Since I wouldn’t get that much time to play during the week, I clone jumped back to my +4 clone to maximise skill training. Time to learn a bit about using the d-scan and hopefully next time I’ll find someone to blow (me) up.

Feeling my age

Even after 1 year, I often look at my son and think “wow I can’t believe I’m a dad”. When I play basketball on weekends, I often find myself playing with teens and or young twenty-somethings. And amazingly I find that I get along with them better than I do the older crowd, who tend to come later at night and always talk about boring stuff like the economy or the stock market or cars. Most of them would probably be amazed to find out how old I am.

Well after today I’m officially 30.

Ok fine so maybe that’s not that old. But it’s still a sobering feeling that I’ve been muddling around for 30 years already. Geez. By the time my son is 30 I’ll be a 60 year old geezer. And here I am, still trying to go back to school for a Ph.D, still playing games. Sitting down with a roomful of adults still bores the heck out of me.

It’s funny how people always have such good impressions of stuff that happened “during their time”. Things were always better in the good old days. By the time our son is old enough to play games, he’ll probably look quizzically at the games I used to play and wonder how anyone could make out what all the pixelated crap is supposed to be. I intend to dig out my old SNES-clone and show him classics like Super Mario Bros and Balloon Fight too.

Boxy characters in a boxy world

Is that a bird or animal or robot or what

Even when I play basketball, I keep hearing kids nowadays talking about Kobe Bryant being the greatest player ever. And I’m like…. how can anyone who plays basketball not have heard of Michael Jordan? Then I realize that these kids were like… 6 years old when Jordan retired in 1998. I don’t even remember a single thing from when I was 6 years old. When you mention Michael Jordan the image in my mind is like this:

In reality this is what Jordan looks like now, and this will be how those kids remember Jordan:

Kinda sad that in a few short years the Greatest Of All Time could so easily be forgotten by young basketball fans. I post up and do a fadeaway jumper and they go “wow good Kobe move!” I have to restrain myself from telling them to go actually watch some real basketball and see how Kobe learnt everything he knows from Jordan.

Anyway I guess I’m officially middle-aged now, although the burgeoning white hairs on my head were already testament to that. Despite my earlier post about not coming back for Cataclysm, I’m still feeling tempted and might resubscribe after all, for a couple of months at least. I’ll see how it goes after I finish my Ph.D applications and after I come back from a planned trip to my in-laws.

On the EVE front, I’ve really been getting the itch to blow some stuff up. I was training Heavy Drone Operation V on Noork, when I realized that I was wasting skill points with the upcoming removal of learning skills. I had remapped my attributes to favour Perception and Intelligence after getting T2 medium drones, so I wasn’t getting Drone skill points at the maximum rate since they use Memory as the primary attribute. What I should have done was immediately switched to training some Perception/Intelligence skill. That way, I would get more skill points now and when the learning skill reimbursement comes in (about 1.3 million skillpoints) I could just dump it in Heavy Drone Operation V and finish it off immediately. Oh well, its not a big loss.

With Incursion out, I’ve bought the new ORE Industrial skill book and will train it up to try the Noctis, which looks pretty good. The prices for these are stupidly crazy now though and it’s not like I desperately need it, so I’ll just wait for the market to return to sanity. I like the fact that faction ships are on the market now, hopefully that will push the price down a bit with the better availability of information on historical prices so we won’t see crazy swings with limited volume.

Unfortunately, now that I feel like playing EVE I can’t seem to login to the EVE servers from this PC. The connection keeps timing out when trying to authenticate. CCP’s tech support is pretty helpful though and per their instructions I’ve just sent them back some DirectX diagnostics and a ping trace sample. Interestingly I’m experiencing 100% packet loss somewhere in Europe along the way to their servers, no idea why. Hopefully this will be resolved soon.

CNR vs Golem

So my skills on Noork and Yannie have been chugging along while they sit at their desks in Venilen studying away like good little bookworms.

Noork’s skills have been all over the place as I managed to round out most of my gunnery skills as well as get T2 small autocannons for my Rifters. Then I finished off Shield Operation V as part of my Tengu plan, leaving only Caldari Cruiser V and the subsystem skills (and T2 heavy missiles, musn’t forget that…). Now I’m training Heavy Drone Operation V so that my Rattlesnake can fly proudly knowing she’s not carrying a bunch of noobie Ogre I’s in her drone bay.

Yannie on the other hand, as befitting her simple ambition in life to be the bestiest missile lobbing mission runner in the universe, has been concentrating furiously on anything shield and missile related. Her capacitor and shield skills are now comparable to Noork’s, and she has all missile skills up to at least 4 and most impressive of all, has finished Cruise Missiles V to get T2 cruise launchers.

However, the other night I mentioned to my wife that I sort of felt like playing EVE again and she blithely asked “so can I fly a new ship now?”. To which I could only go “er… no?” She didn’t seem all that excited to simply fly her Raven a bit better, so I went to look into what else there was available. Seems like the only upgrades are either a CNR or the T2 Marauder version of the Raven, the Golem.

Most information I’ve read seem to consider the CNR and the Golem a wash in terms of mission running, in fact the majority seem to prefer the CNR. But anyway I went ahead and put together a couple of fits in EFT to compare what they would look like with full skills.

Caldari Navy Raven

Golem

Going with cruise CNR and torpedo Golem because torpedo CNR and cruise Golem are just stupid. They both have similar drone bays and bandwidth so we can safely ignore those.

Looking at simple T2 fits, it’s clear that the Golem has quite a large advantage in terms of DPS and volley damage. Not sure if the double target painters plus ship bonus to target painters are enough to be able to effectively hit cruisers with torpedoes though. Defense-wise the Golem has the advantage again due to the ship bonus to shield boost amount, so it can mount 1 less resistance module and still out-tank the CNR. The Golem also seems to have slightly better shield thermal resists, as well as better armor thermal and kinetic resists (whoopdeedoo). It can lock on to 10 targets compared to the CNR’s 7. And the cargohold is huge, almost double the CNRs.

On the other hand, the CNR can hit much much further than the Golem with ridiculous cruise missile ranges boosted by the useless ship bonus. Kind of ironic that the CNR can hit further but has a lower targeting range than the Golem, which can only hit to 60 km but can target out to 112.5 km. The CNR has a much bigger EHP buffer and slightly more capacitor. And it’s very very slightly faster and has faster lock times.

Price wise the hulls themselves go for similar amounts (around 600 million ISK). However, if you intend to splurge on faction modules the Golem may turn out to be cheaper due to only having 4 launchers compared to having to buy 7 for the CNR.

So on paper at least it looks to me like the Golem has a clear advantage. I’m not sure if the 60 km range on the torpedoes is really going to be an issue though. Of course the trade-off is that the Golem requires A LOT of skill training, 151 days more to be precise. Weapon Upgrades V, Caldari Battleship V, Advanced Weapon Upgrades V, Torpedoes V…. ouch. And it would mean that training for T2 cruise launchers was a bit of a mistake. But the CNR fit is really really tight though, I can’t even fit a T2 shield boost amplifier due to the CPU being overloaded from the 7 T2 cruise launchers. Again it seems like the CNR doesn’t really reach its prime until you go all-out pimping it with faction gear, which I’m not really a fan of. Even with all faction modules the CNR doesn’t break 800 dps either.

Oh well. She’s not in a rush to train anything else, so I guess she’s going on the Golem plan for now…

Turns out Margin Trading isn’t completely useless

Interesting series of articles pushed out by CCP lately, detailing some of the scams that can be found in EVE. I’ve never even heard of some of these and I think the Margin Trading fake buy order scam is actually quite clever and is likely to catch many pilots since there’s no way to tell that the buy order is fake until you try to fill it. Personally I don’t think the skill should work that way and should impose a penalty if there are insufficient funds in the wallet, perhaps by cancelling other orders/selling assets in order to cough up the funds. The ability of the human race to come up with creative ways to cheat others never ceases to amaze me *cough cough subprime loans cough*.

Even though I haven’t been actively playing EVE much at all the past few weeks, I still log on once daily to adjust my orders and so still get some chuckles at what goes on in the markets.

More money for the same thing? No thanks...

Saw this gem while checking out my contracts. Not only did he undercut by a massive amount since other sellers were pricing at 70 million ISK, he even undercut the Want to Buy contracts that were already existing. In other words, he could have gotten a whole 55 million ISK by filling the existing contracts, but instead preferred to get 52 million ISK minus a broker fee and sales tax. Maybe it was his Good Deed Of The Day, but I certainly appreciate his giving me a cheap faction afterburner to resell for 18 million ISK profit. Yummy!

The next example is actually pretty common, but this is such a perfect illustration that I couldn’t pass it up. It’s called “lolnoob everyone knows undercutting massively makes your items sell faster duh” syndrome:

Note the sell order for 41 Large Autocannon Specialisation books at 9,000,000 ISK. These have been selling for more than 11 million, but some bright spark obviously was too cool to undercut by 1 ISK and decided to show what a daring entrepreneur he was. Obviously his tactic would protect his order from dirty 0.01 undercutters right? Yeah, guess not.

It obviously didn’t help that his sell order was gigantic relative to the market volume for this item. Looking at the past month’s regional volume:

We can see that the daily volume in the entire region is on the order of 20-40 items. So this is not a fast-moving market. No trader is going to wait weeks for his order to slowly clear out of there, no matter how steep his undercut. So now his 41 books will sit there for months because he has crashed the market and everyone is going to trade below 9 million ISK now. And again note the average prices over the past few days… plenty of sales were going on at 11-12 million ISK, so it’s not like no one was buying at current prices.

That said, I’m not completely condemning him. If he is unable to check his order frequently, this may have been his only recourse since putting a high price would still result in his order being undercut anyway and this way he has a chance of selling some each time the price rises and falls past his 9 million threshold. However, I’ll check this order the next time I log on and if he has modified his price, then he is a Class 1A Idiot since all he would have accomplished is to destroy his own profits for the same volume of sales.

*Update* As suspected, he is an idiot. He updated his order by undercutting by another million and sold… a grand total of 1 book. And now he has been undercut again.

My Rifter skill plan is almost complete, with almost every Gunnery skill now at level IV. However, I still haven’t had any time (or inclination) to go out hunting with them. My wife and I have actually started playing Diablo 2 again, which we last played… er… 8 years ago? Wow. But amazingly it’s still fun, especially since we can play together which makes any game fun. I don’t know if its the grumpy old man in me speaking, but I still feel that many old games were so much better than the stuff that comes out nowadays, which is all about snazzy graphics disguising brainless gameplay. We’ve just finished Act I Hell with my sorceress and her lightning amazon, but damn it’s painful without good gear (my resists are all less than -20). Can’t wait for Diablo 3 to be released, but Diablo 2 is still managing to satisfy my collector’s itch.

Buzzing around

I’ve realised that lately I seem to keep getting distracted easily when it comes to games. I don’t know if it’s a consequence of playing mostly WoW for a few years, but now I seem to flit in between games very quickly. Some people tend to do this naturally anyway, but for me its not a good thing because I find it difficult to pick up where I left off.

Case in point, I still haven’t finished Dragon Age:Origins and actually haven’t played it in almost a year. I was having a good time playing it too, not like it was a boring or unenjoyable experience. Somehow or the other I got distracted (I think it was by EVE, not too sure…) and it just ended up sitting there. Before that I was starting a replay of FF7 as well, and again while I enjoyed it I simply wandered off at some point.

The list goes on and on. I was playing a bit of Mass Effect on those days when the EVE server was down, and I think I’m halfway through the game. Another great game with gorgeous graphics and a pretty good story, but I think the fact that I was playing it together with EVE kind of made me feel kinda ho-hum about it. I didn’t feel that push to reach the ending that I used to feel with games in the past.

I’m kind of at the same point with EVE now as well. I haven’t done anything in game for a couple of weeks other than updating my orders and skill training queues every day. On the bright side, Noork has now almost finished with his Rifter skill plan with most Gunnery skills up to at least 4. There’s still a lot for him to train up, including Tech 2 Heavy and Sentry drones as well as better battleship and cruiser skills. Yannie on the other hand has finished almost every missile skill to at least 4 and I’m not so sure what else to train her in. She’s quite specialised as a missile lobbing Caldari pilot so there’s no real reason for me to train Gunnery or Armor Tanking on her. I will probably go for T2 cruise and heavy missiles, which will take a long while anyway.

On the other hand, that’s the beauty of EVE’s subscription plan. My trading activities are still generating more than enough ISK to support 2 PLEXes a month, even with me only logging in once a day. So I don’t feel like I’m wasting my money and my characters are always there, improving their options for the time when I feel like returning for some spaceship pewpew.

Ironically, the game that distracted me from EVE in the first place, EQ2 Extended, is now slowly taking a backburner as well. EQ2 Extended is the Free-to-Play version of Sony’s Everquest 2, and I must say it’s the first F2P game that has really impressed me…. if I disregard the horrible technical issues with their client and launcher. The game itself has a huge amount of content that is absolutely free, although the restriction against equipping legendary or fabled gear is a big downer. On the other hand, I haven’t even seen any such gear yet anyway and mastercrafted gear is supposed to be perfectly viable. Most people obsess over getting the “best-in-slot” gear for their characters when in actual fact 1% extra stats does very very little. In the end I did pay SOE 10 bucks to upgrade to Silver from the free Bronze level, mainly for the ability to have more quests in the journal. I also got a few extra bag spaces and an extra character slot, which are nice-to-haves on their own. I guess I also felt that SOE deserved a bit of money from me, and it’s a one-time payment so not a big deal.

The name “Everquest” is really apt as there are really a HUGE amount of quests in the game. I have to keep reminding myself to get rid of my WoW mindset since I was quite a completionist and would try to finish all of the quests in every zone before moving on (except for the group quests cos I usually couldn’t be arsed to get a random group of failures together). In EQ2X this is like trying to dig a tunnel using a teaspoon, there’s just so much to do that it’s inevitable that your character outlevels the quests in the zone. Fortunately there’s a pretty nice mentoring system which lets you “level down” your character and still get some exp, so you can always go back later and experience the content.

I’ve seen advice that you should disable combat experience to slow down your levelling speed and experience more content to get more AAs (Alternate Advancement points, which are a separate form of experience used to put into talents). However, this doesn’t seem to make sense to me because disabling combat experience means I lose out on the AAs from combat too. I still get full AAs from quests, but I get those anyway even if the quest is grey. Disabling combat exp means I am able to do more quests while they give experience, but doesn’t that just end up giving me back the exp anyway?

Anyway, while I’ve been playing EQ2X for the most part now I have been distracted by yet another shiny, which is kind of the whole point of this rambling post. Minecraft! This little game has been the talk of the town recently, and is actually really cool given that it’s basically a one-man project that some Swede (I think) came up with. I’ve only played it one night so far, but it’s quite entertaining. For a little preview of what Minecraft is like, I’d recommend Ark’s videopost series on Minecraft. Hilarious commentary makes it even better. I thought my wife might enjoy this since she was playing Theme Hospital recently, but her reaction from seeing me playing it seemed decidedly meh.

Anyway, no clue how long it’ll be before I flit off to something new yet again. Maybe I’m just getting old and becoming cranky, perpetually thinking about how “games were better in my time”. I suspect that part of it is that I quickly feel jaded nowadays. There’s always an initial rush of excitement when I just start out a new game, since everything is new. Once I start to get the hang of it and become better and more powerful, the rush goes away and it becomes kinda ho-hum time to grind again.

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